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⚔ BattleMeme docs · early preview · expect rough edges
ProtocolState machine

Token state machine

A token moves through these states. Transitions are atomic and one-way (except QUEUE → INIT on unlock).

StateTrading?Mint?Transfers?
NONE❌ revertn/an/a
INIT✅ (hook only)
QUEUE❌ frozenonly via hook
WARMUP❌ frozenonly via hook
BATTLE✅ (score active)
RESTING✅ (score frozen)
ELIMINATEDonly via hook (burn-to-claim)
GRADUATED❌ disabled forever
LOSTonly via hook (burn-to-claim)

Lifecycle