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⚔ BattleMeme docs · early preview · expect rough edges
ProtocolState machine

Token state machine

A token moves through these states. Transitions are atomic and one-way (except QUEUE → INIT on unlock).

StateTrading?Mint?Transfers?
NONE❌ revertn/an/a
INIT✅✅ (hook only)✅
QUEUE❌ frozen✅only via hook
WARMUP❌ frozen✅only via hook
BATTLE✅ (score active)✅✅
RESTING✅ (score frozen)✅✅
ELIMINATED❌❌only via hook (burn-to-claim)
GRADUATED✅❌ disabled forever✅
LOST❌❌only via hook (burn-to-claim)

Lifecycle

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